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Learning Android Game Programming

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Learning Android Game Programming is your hands-on, start-to-finish guide to creating winning games for today’s rapidly growing Android mobile device marketplace. If you have even basic Android development experience, Rick Rogers will help you build on your knowledge to quickly create low-budget 2D mobile games that sell. The book starts with an up-to-the-minute overview of today’s Android mobile games marketplace, reviews each leading genre, and teaches you the foundational concepts of game development. You’ll design a simple game, then master every step of game development with AndEngine—the powerful, open source, free game-development engine. Every chapter teaches with sample code you can actually use, including many examples drawn from the published game, Virgins Versus Vampires (V3). With this book you’ll learn how to Use free Android tools for creating code, artwork, and sound Implement the “game loop� that is at the heart of Android games Bring your game to life with scene transitions and entity modifiers Make the most of bitmap and vector graphics, sprites, and animation Integrate user input via touch, multitouch, keyboard, voice recognition, accelerometer, location, and compass Build infinite virtual worlds with tile maps Create, save, and reuse powerful particle effects Find, acquire, modify, and use background music and sound effects Implement highly realistic physics effects with Box2D Use AI techniques to make your games smarter and more fun Build a scoring framework based on collisions between your game elements Download the free version of Virgins Versus Vampires (V3) from Android Market today, as you learn how to build the game in this book

476 pages, Paperback

First published November 22, 2011

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Displaying 1 - 3 of 3 reviews
Profile Image for Alexander Yakushev.
49 reviews36 followers
January 28, 2013
This book is an OK introduction to AndEngine concepts and a reference manual for it with some author explanations. No more and no less.

If AndEngine initially had had a sane documentation and manuals, this book wouldn't have been necessary at all. Apart from filling in on how to use the engine, the book provides hardly any useful bits concerning game development. Author describes the software used to make graphics, animation and sound (which is obviously intended for beginners) but besides that doesn't mention how the games are done like models behind representation and how to tie them together, how to debug games and so on (like he speaks to seasoned game developers).

Briefly speaking, I heartily appreciate the author's effort to compile a nice doc on AndEngine and to provide some surficial review of its possibilities. That is just what I need, but for me and a target audience like me half of the book is just useless. On the other hand, the book would be far from enough for novices in game development.
Profile Image for Heather.
119 reviews12 followers
April 11, 2013
This book really focuses on using the AndEngine gaming library, so it might be good for someone going in that direction. Unfortunately for me, that's a little overkill for my needs. It's probably a good book for someone looking to write more serious game apps.
Displaying 1 - 3 of 3 reviews

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