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The Best Interface Is No Interface: The Simple Path to Brilliant Technology

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Our love affair with the digital interface is out of control. We&;ve embraced it in the boardroom, the bedroom, and the bathroom.

Screens have taken over our lives. Most people spend over eight hours a day staring at a screen, and some &;technological innovators&; are hoping to grab even more of your eyeball time. You have screens in your pocket, in your car, on your appliances, and maybe even on your face. Average smartphone users check their phones 150 times a day, responding to the addictive buzz of Facebook or emails or Twitter.

Are you sick? There&;s an app for that! Need to pray? There&;s an app for that! Dead? Well, there&;s an app for that, too! And most apps are intentionally addictive distractions that end up taking our attention away from things like family, friends, sleep, and oncoming traffic.

There&;s a better way.

In this book, innovator Golden Krishna challenges our world of nagging, screen-based bondage, and shows how we can build a technologically advanced world without digital interfaces.

In his insightful, raw, and often hilarious criticism, Golden reveals fascinating ways to think beyond screens using three principles that lead to more meaningful innovation. Whether you&;re working in technology, or just wary of a gadget-filled future, you&;ll be enlighted and entertained while discovering that the best interface is no interface.

242 pages, Paperback

First published January 16, 2015

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Golden Krishna

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5 stars
305 (32%)
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390 (41%)
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183 (19%)
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54 (5%)
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Displaying 1 - 30 of 85 reviews
50 reviews
December 7, 2015
What a wasted opportunity. The basic premise is good, but it's drowned out by cynicism and repetition. There's nowhere near enough content for a book of this length, and the attempts to be "entertaining" just come off as mean-spirited and annoying. Calls to action should be inspiring, not insipid.
185 reviews5 followers
November 19, 2018
Interesting idea, but I think it was expanded from a blog post and should've stayed there. Lots of repetition all just to say the design world should try to solve problems rather than invent interfaces, because they just put lots more steps between the problem and solution.

Profile Image for Kevin.
22 reviews30 followers
April 11, 2015
Design professional Golden Krishna has become frustrated with graphical user interfaces. The novelty has worn off putting every important function into a smartphone app, and the ubiquity of touchscreens has made ordinary people subservient to their technology. Think about it: does your refrigerator really need WiFi compatibility and a streaming Pandora feed? Even better, is driving enhanced when drivers have in-dash Facebook demanding their attention?

Krishna comes from a background in User Experience (UX), a design paradigm emphasizing how we can maximize users' positive response to new technology. This often parallels with another discipline, User Interface (UI), which specifically focuses on graphical user interfaces--or as they're called in the industry, "interfaces." These two disciplines have become so entwined that many job-seeker websites now advertise UX/UI as a single field, confining end-user experiences to a screen.

No, says Krishna, this is wrong. This attitude encourages sameness, resulting in finished products not sufficiently differentiated, and poorly attuned to user needs. Design meetings begin with enthusiastic goals to re-envision some task we all undertake; they finish by creating another smartphone app, impractical website (with fifty-page usage agreement), or another screen stuck somewhere it doesn't belong. Graphic interfaces on curbside trash cans? Really?

Rather than repeating past success, Krishna advocates three core principles:

1. "Embrace Typical Processes Instead of Screens"
2. "Levarage Computers Instead of Serving Them"
3. "Adapt to Individuals"

Krishna refines these three principles into new outlooks on the design process. He asks his colleagues questions that have gone largely unasked: is this process better, more efficient, more useful than what came before? (Is a smartphone app to unlock your car more practical than your key? No.) Can simple, screen-free technology make difficult tasks simpler? Can household technology learn user preferences--without cumbersome, insulting screen apps?

In some respects, Krishna's vision overlaps with prior visionaries and critics; Jaron Lanier springs to mind. Both inveigh against technological passivity. Computers and other doodads are fine, Krishna asserts, if they serve human needs and make human life simpler. But addictively colorful phone apps, unhelpful multistep processes for simple tasks, and ad space colonizing screens like Spanish moss has made life palpably less simple and enjoyable.

Technology is capable of learning human needs. While it's impossible for designers to create separate experiences for the millions, potentially billions, of individual users, technology is capable of adapting itself. Krishna cites several examples, from a simple fuzzy-logic home thermostat, to Deep Blue, the chess-playing computer that beat Garry Kasparov, of devices and systems that see human uniqueness as a virtue, not a bug.

To emphasize his message, Krishna has made this book a paragon of design. Though running north of 200 pages plus back matter, Krishna's text is actually much shorter, with visual diagrams, photos, dialogs, and non-traditional use of white space. He writes with the compressed energy of a TED talk, and uses his book to demonstrate his principles. He doesn't wallow in nitty-gritty tutorials. Instead, he invites readers to share an evolving vision.

A prior reviewer wrote: "Make no mistake: This is a sermon. It's not a practical guide. It's not a set of concrete steps to improve." If I may speak for Mr. Krishna, that's essentially the point. UX/UI has become dominated by step-by-step instructions and closed-process approaches, which render customers and designers both functionally passive. Krishna speaks against that technique, demanding content creators and experience designers remain actively engaged with their product.

Krishna's stated principles will undoubtedly receive much criticism. Not just from those whose career paths rely on tech companies doing what they've always done, either. He repeatedly stresses the importance of design ethics, of prioritizing users' well-being above "monetizing eyeballs." Can you imagine, say, Mark Zuckerberg telling shareholders that this quarter's dividends have gone down because he'd rather do right by users than sell ad space?

Me neither.

That said, he's not wrong. Today's epidemic of people glued eyes-first to laptops, tablets, and phones didn't just happen; UX/UI professionals designed it. Enrapt audiences are good customers and, more accurately good product which corporations can tranch and resell to ad peddlers (see also Marc Goodman). Much as I enjoy Facebook, it's impossible to deny that first-generation coders didn't have our best interests in mind.

No, this isn't a how-to book. It's a vision of what Golden Krishna believes computers should be capable of. It's a manifesto for future designers to apply themselves to making technology simpler for us, not dominant over us. It's a vision of a future in which I'd willingly live.
Profile Image for Gregory Koberger.
17 reviews1 follower
December 14, 2019
Not just one of the best books I've read as far as content goes, but the way the book plays with the format to make its points is incredibly unique. Highly recommend.
Profile Image for Amy.
823 reviews3 followers
April 30, 2019
The first 2/3rds of this book was highly amusing and quick to read. The last 1/3rd was a bit more of a slog, especially because Krishna is a bit more optimistic than I am about the ethics of data collection in particular. This was touched on briefly as a "yup, it's a problem". No. This is a HUGE problem. We lack the regulation needed, and the current structure of the Internet encourages ad revenue motivations that profit from invasiveness.

I like the concept of reducing UI. We are in an app obsessive phase, and even though people are highly concerned about data use, many people put convenience over privacy. They trust companies to have their users' privacy, data, and interests in mind. It's never that. It's always about getting the most money. And unless we shift the structure of how the Internet is supported AND governments actually understand the technology, I don't see an optimistic future.

I do see us likely moving to greater automation and potentially fewer interfaces, but it will be at a great cost to our individuality and privacy. Ethics is completely lacking in big data, and only Europe has started locking down on the ridiculous freedom companies have over our data and our lives.
Profile Image for Phil.
73 reviews2 followers
February 3, 2020
Krishna begins this by referencing his SWSW talk which, really, is where I should've stopped reading just watched the talk instead. He took a 20-minute video and blew it up into a "book". Some of the examples are good, but really this is an extended blog post that you should not pay for. I appreciate the one idea he has, that we have a fetish for screens and that can be harmful, but he doesn't really discuss how to implement it. He spends too much time saying why screens are bad and why we should reconsider them and little to no time explaining how. Perhaps that's the nature of the question - it's probably best considered on a case-by-case design basis - but then you shouldn't make a book out of what could be a 10-page article in the Atlantic.
Profile Image for Taylor Wright.
7 reviews
November 6, 2017
I was introduced to this book after watching Golden Krishna and Eric Campbell's incredible SXSW Keynote titled "You Know What? Fuck Dropdowns". That talk changed the way I was looking at a lot of the problems I was working on with game UX. I wanted to know more so I picked up the book and was delighted with what I found. Golden's voice is smart, engaging, and humorous, pointing out the absurdity found in many contemporary UX trappings. While light on solutions, the book shows some interesting case studies and asks questions that might help guide its readers to compelling answers in the pursuit of NoUI.
Profile Image for Jacob.
417 reviews134 followers
July 17, 2015
One of the most refreshing books on design I've read. Quite repetitive and more sermon/rant than field guide, but it's an important sermon/rant. Can't say it better than Doug Lemoine says on the back cover, "If Silicon Valley doesn't read this book, we're all ****ed."

Profile Image for Իé.
118 reviews44 followers
November 26, 2021
I agree about NoUI, if only because pushing pixels around for hours is a mind-numbling development activity if you care. The text, however, is endless blabber ("Cupcakes ...? For me!?", "No, I swear, that's not my dick pic!", "Oh", "Um", "Oh", "Yeah", "Waaaaaaaaaaaaahhhhhhhh!!!!!", "No, No! NO!", "Yay!", "Nah", ...), with a few good thoughts.

The author should have explored the solution space better and offered a catalog of UI avoidance tactics and reduced the anecdotal.

His agreeable 3 principles are unfortunately dealt with superficially:
- Do not start the solution with a screen wireframe but observe natural processes,
- leverage computers instead of serving them,
- use data (sensors etc)
.
That is probably incomplete, e.g. if you just think of the simplest tactic that someone else does the "UI work" (externalized costs or: NoUI for whom).

On the other hand, I found the visualizations and the "waste" of book pages to make duration or amount more tangible actually entertaining (G. Krishna's goal) as opposed to the half-baked and chattery text which was also difficult to skim.
Profile Image for Jen Serdetchnaia.
121 reviews48 followers
March 7, 2017
Krishna is urging us to fall in love with something more alluring than a weather app and I'm into that. He believes the attitude of "there is an app for that" has ruined design. He asks that we embrace the actual situation, not just what works on a screen. Let's stop designing interfaces instead of solving user problems. Let's leverage computers instead of catering to them. The best design should reduce work - not create micro-addiction.
Profile Image for Valeria.
11 reviews1 follower
November 21, 2017
I struggled to read the book: perhaps, because of a cultural gap or, probably, due to wrong expectations. Though the topic raised in is quite important, the author's manner to present his thoughts fits rather a sarcastic comedy show. Btw the "Dropdowns" presentation is brilliant. I can not summarize the content, because it is actually a collection of stories, supporting the main idea: The best interface is NO interface. Fair enough. Sometimes.
3 reviews
July 25, 2017
Interesting and thought provoking. It felt a little blog-like, which can be a good thing, but lacking a little in its transformation to a book. With refinement and better real world examples, I might even give it 5 stars.
Profile Image for Igor Stojkovic.
6 reviews
June 5, 2018
This book was a waste of time. It is basically a rant about how user interfaces are bad, and how everyone thinks all problems can be solved with an app when you just need to think about the actual problem.
Profile Image for Emily Carlin.
423 reviews36 followers
April 19, 2018
This is a really good book. I think it should be required reading for all designers.

It definitely helped me to zoom out and think about what my job actually is or should be: creating experiences. That is not a 1:1 fit with creating an interface. An interface (if one needs to be there at al) is just the tip of the experience iceberg. Krishna's central point is that the more we can aim for "NoUI" experiences, where we leverage sensors and computers' unique powers, the better off we will be.

A crisp example of this would be designing a solution to the problem of unlocking one's car. A lazy approach would be "let's make an app for that!" So ... you pull out your phone, search for the app, open the app, touch whatever button is trendy that year, and then your car is unlocked. But what if the lock and phone communicated without your intervention (e.g. through bluetooth). Then you walk up to the car and it unlocks without you having to do a thing. Definitely a better experience + way less screen. There's still a role for a designer in creating a system like that, it's just a lot more UX and a lot less UI.

He has a funny rant about hating UX/UI job postings. A book of many funny rants, I'd say.

Anyway, read this book if you're a designer (or just curious about the future of personal computing....). It's also pretty beautifully laid out and has some nice illustrations and such.

My only critique of the book, which I feel like Krishna himself would concede to, is that he's pretty hand-wavy about the political implications of gathering personal data and using it to improve experiences. I agree with him that it's where a lot of great experiences could start and is probably the future. But he is just like, "Oh yeah, some smart people will have to think about what that means from a privacy, justice, democracy perspective."

The political implications of those systems will probably disproportionately affect people who are not involved in the making of those systems. It's a bummer to see the rich tech people who *will* be designing and building those systems think in a shortsighted/selfish/generally not-thoughtful way. It's like, build three fewer features and use those resources to actually think about the harm this thing could do in the world. Idk. It isn't Krishna's responsibility to solve the political implications of personal data collection, but I wish he would have made a bigger deal out of how much it matters.

But on the whole, great read.
Profile Image for Hà Đặng.
9 reviews1 follower
March 11, 2025
Well, the core principle is right there in the title: "The Best Interface Is No Interface". Golden Krishna introduces the concept of "screen-based thinking," where designers assume that every problem must be solved through a digital interface. This leads to what he calls "UX Churn," where users are constantly clicking, scrolling, and navigating through complex interfaces rather than achieving their goals seamlessly. Instead of relying on screens, he argues that we should design systems that integrate seamlessly into our lives, working in the background without requiring constant interaction. The rest of the book is just real-life examples from what I've summed up.

Overall, this is a quick and fun read. The author tries to blend in his dry-ass humor and repeats his catchphrase "The Best Interface Is No Interface" to a reaaaaally annoying degree (I mean it, a lot). The book is quite short�60% into it, and it already reaches the conclusion. It might suit the format of a blog post rather than a full book
Profile Image for Bethany.
7 reviews1 follower
December 1, 2021
I agree with what I'm seeing in other reviews here. The message is a good one: we're overcomplicating our solutions to problems and we should rethink just slapping a screen on everything, but that's about all this book says.

It's mostly just a bunch of examples of the problem, and they're mostly pretty simple: Why use an app to open your car door or trunk when you can use sensors? Why does our fridge need a TV screen? Why have ordering kiosks at fast food restaurants? (I personally disagree with his criticism of the last one.) But this is a very specific topic, most of his criticism is about the seeming pandemic of there being an app for everything.

The book is an easy read and the message is sound, but this could be condensed into a short blog post, it doesn't feel like enough to fill a book.
62 reviews
October 28, 2020
I believe our job as designers is to give you what you need as quickly and as elegantly as we can. Our job as designers is to take you away from technology. Our job as designers is to make you smile. To make a profit by providing you something that enhances your life in the most seamless and wonderful way possible.

Embrace typical processes instead of screens.

One that doesn’t distract us or try to get us addicted, something that embraces the way we live and aims to make it better quietly and elegantly. For technology to become embedded in the fabric of our lives instead of a distraction away from what really matters.
This entire review has been hidden because of spoilers.
Profile Image for Dimitar Smilyanov.
10 reviews23 followers
August 7, 2017
Incredibly fun and informative rant about the current state of decision making and bad design. We're all collectively guilty of it. I'm glad I finally found a book that's quick to read and clearly explains (with good, real-world examples) why designing for screens is fundamentally wrong. I'll gladly recommend this book to someone the next time I utter the phrase "For the love of god, take that dropdown away from me."
I'd recommend this book to anyone who's interested in design and problem-solving.
Profile Image for Lisa.
8 reviews
December 13, 2023
What do you need to make a good interface? For every solution we want to fix it with an (new) application or something equally to that. But do we need another app that fixes the problem with many new options?

This book makes you look different at digital interfaces. It’s a nice read for thinking outside your typical mindset of design. Is the concept good? Yes even worth 5 stars if you ask me. But only the start is strong and it goes down after that. Do I recommend reading it? Yes but mostly the “first part�.
Profile Image for Ardavan Mir.
38 reviews7 followers
June 11, 2019
Very clear design thesis and a sound argument, but I think this book could have been wrapped up in (at most) a long article format. There are so many examples and complications for a simple idealistic design philosophy. Lots of over explanations in this book.

I loved the idea of reducing screen-centred interactions and engagement addiction that has been widespread throughout the digital product world. It's humanistic and value-oriented.
3 reviews1 follower
October 17, 2019
Interesting idea. I think the basic concept that we have too many apps and our focus is too heavily on interfaces is certainly accurate. However, I think that the author puts perhaps a bit too much faith in the ability of predictive systems and does not recognize the many ways in which these systems are fundamentally harder to design than normal interfaces. That said, this book is a good corrective to our current obsession with apps/guis and for that it is good!

Took 53m to read
Profile Image for Mo Kim.
35 reviews1 follower
December 3, 2024
interesting to read this a decade after publication - a lot of the trends/predictions Krishna names (companies using data to automate and personalize their services, advertising/marketing continuing to pollute our web experiences) have come to fruition, but even in 2024 the root problems of apps/services being designed around profit over people remains. a breezy, beginner-friendly introduction to what better design/technology could look like
51 reviews3 followers
June 21, 2017
Notes

Interfaces take us away from the moment.

Interfaces complicate our lives, rather than making them better.
- example of convoluted phone app to unlock car door
- the ill-conceived "apps" on my old printer or social network attempts by companies like O2 and Coke

Interfaces make us slaves rather than masters.
- computer tantrums ("your title - mr, miss - is *mandatory* to sign up for our wifi!")
- Saying "oops!" doesn't make it better

Screen-based thinking. Good design solves problems. Don't assume that solving problems should start with wire framing GUIs.

More options is usually worse (paradox of choice) and leads to procrastination. Use big data and computing power to make good decisions when appropriate.

Companies like google and Facebook are fighting harder than ever to keep you in their ecosystem. Better for their their shareholders, worse UX.

Sensors and automation can lead to seamless UX
- hospital example with patient sensors and automatic alerts to doctors
- Car air bags
- Detecting athletes' injuries before they happen
- Automatic sliding doors (what else can we make so seamless that it fades into the background like this?)

GUIs can make good secondary interfaces, e.g. For adjusting complex settings or overriding automated behaviour/defaults
- Smart lamp example - can use gui to override/tune settings
- Smart door lock example

NoUI is obviously not applicable for everything but should rather be an option on the table when looking to solve a problem.
Profile Image for Phil.
18 reviews
November 3, 2018
It was fine. It's an interesting idea but I felt like the essay itself was a little too casual for my liking. For example, I noticed flagrant English grammar and syntax mistakes that, while I'd accept them in a blog post (or something similar) I don't expect to see in a printed argumentative essay, but to each their own.
9 reviews
March 29, 2021
The concept is useful and brave for people getting started in design, and particularly UX. But although the lessons stay with me, the book isn't properly written –could add the same really good value and get its point across in 1/4 of it's pages. This is another example of "I'm going to make it long enough so I make sure it's a book, because I want to write a book first, say something second".
4 reviews
May 1, 2021
Surprisingly I feel the opposite of regretting reading it, considering that it is somewhat an abusing entertainment. Creative content and play with graphics made me look forward to the next section. Nevertheless interesting perspective and it did not bug me that it was repetitive or could have been an article.
1 review
July 12, 2017
This book incepts a good idea. It makes you think big. As a web UX designer, I think that it is impossible to get rid of screens. However, simplifying user interaction with machines should be our mission. Machines should work for us instead of vice versa.
Profile Image for Jay.
26 reviews64 followers
September 19, 2017
Hilariously presented argument stating how absurd it can be to "slap an interface on something" in order to fix it, rather than addressing core design challenges. It has encouraged me to search more broadly for design solutions.
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