Dive into a world of adventure with the Expanded Player's Guide for Genesys Roleplaying!
The Expanded Player's Guide contains a wealth of knowledge for players eager to equip their characters with interesting new gear, vehicles, and spells and Game Masters designing their own settings. This is the first expansion book that is for Genesys as a whole, rather than focusing on a specific setting. This 112-page book features three exciting new example settings, a step-by-step guide that makes creating your own settings easier than ever, new rules for creating your own vehicles, quick rules for creating your own adversaries, and new spells and talents for the Genesys Magic System to further customize your games.
The Expanded Player’s Guide, on the other hand, is intended to work with a wide range of settings, not specific setting sourcebooks. So you don’t need this book to use one of our specific setting sourcebooks.
Of course, what does and does not get used in a game is ultimately up to the GM. This is especially important when dealing with games that are already in play! --- Pretty pointless addition. The alternate ruleset for talents is "eh, nice I guess" if you want a Diablo-style skill-tree for your characters/players to specialize in (easier balancing I guess), the new tones aren't really needed (mixing things in the Core rule-book) and the alternate stats is a "why are you changing things in the first edition AND not reprinting the Core rulebook/making it a second edition?"
There's "useful" things here, but honestly: I don't think the book really needed to be printed.
In any case, it doesn't matter: Genesys is probably dead since FFG is done with it and who knows how it'll survive post-Edge/Asmodee restructure. Shame, because Shadow of the Beanstalk/Android could use more Lore and setting refinement.