Do you have an awesome idea for the next break-through mobile gaming title? This updated editionÌýwill help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android.Ìý
You will learn the basics needed to join the ranks of successful Android game app developers. the book startsÌýwith game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES.Ìý
And you will learn about publishing and marketing your games to monetize your creation.
What You Will Learn
Gain knowledge on the fundamentals of game programming in the context of AndroidUse Android's APIsfor graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games
Who This Book Is For
Those with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform
Ted is a software developer by trade, at the moment, he’s Chief Technology Officer and Data Protection Officer of RenditionDigital International; a software development company based out of Dublin. He wore many hats in his 20+ years in software development e.g. team lead, project manager, architect and director for development. He also spent time as a trainer for IBM Advanced Career Education, Ateneo ITI and Asia Pacific College. He wrote a couple of books under Apress.
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