What does an elf from Shae Cairdal know about the nation of Aerenal? How do you play a half-orc from the Shadow Marches? What does your character know about the Blood of Vol or the royal line of Galifar? Player’s Guide to Eberron answers these questions and more. This companion to the Eberron� Campaign Setting explores the world from the player’s point of view and presents exciting new options for Eberron characters.
Player’s Guide to Eberron describes important locations, events, organizations, races, and features of the Eberron campaign setting, organized in an accessible and easily digestible format so that players can use the book as a handy reference guide. In addition, this book provides new feats, prestige classes, spells, and magic items.
For use with these Dungeons & Dragons® core books Player’s Handbook� Dungeon Master’s Guide� Monster Manual� Eberron Campaign Setting
James Wyatt is an award-winning game designer at Wizards of the Coast, and now holds the position of Design Manager for Dungeons & Dragons. He was one of the lead designers for D&D 4th Edition and one of the original designers of the Eberron Campaign Setting, and has written and co-authored dozens of game supplements. He grew up in Ithaca, New York, and now lives in Washington State with his wife and son.
The alphabetical organization of every topic you might need to know was an aberration, rather than the start of a new era for the typically hard-to-search WOTC books, which is a shame. Because it worked *great* for this Player's Guide, a book that gave everything a player would need to know about the world of Eberron, from important details to bits of flavor.
It's rules-light and info heavy and will remain in heavy use in my 4th Edition Eberron game.
All in all, it's a nice complement to the Eberron Campaign Setting.
There isn't much repeat between the two products, but rather they complement each other by either providing more flavour or more details to what was already mentioned in the campaign setting.
The interesting thing about this sourcebook is that its topics are organised alphabetically - a novelty among D&D sourcebooks (excluding monster manuals of course). It's not all lore, flavour text, and adventure hooks. Interspersed throughout the entries are a few feats, spells, prestige classes, special items or materials, and psionic powers. Nothing really outstanding, but they help flesh things out.
What I did like are the sidebars that attempt to incorporate the non-setting-specific materials found in other sourcebooks into the Eberron setting - things like other races and classes, and even special terrain elements. They may seem like ads, but I found them a nice touch.