Tim's bookshelf: programming en-US Sat, 06 Nov 2021 07:14:09 -0700 60 Tim's bookshelf: programming 144 41 /images/layout/goodreads_logo_144.jpg Building Git 44128595 708 James Coglan Tim 0 4.74 2019 Building Git
author: James Coglan
name: Tim
average rating: 4.74
book published: 2019
rating: 0
read at:
date added: 2021/11/06
shelves: currently-reading, cs, programming, software-eng
review:

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<![CDATA[Programming Rust: Fast, Safe Systems Development]]> 25550614 622 Jim Blandy 1491927283 Tim 0 4.65 2015 Programming Rust: Fast, Safe Systems Development
author: Jim Blandy
name: Tim
average rating: 4.65
book published: 2015
rating: 0
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date added: 2021/09/06
shelves: currently-reading, cs, programming
review:

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<![CDATA[Programmers at Work: Interviews With 19 Programmers Who Shaped the Computer Industry]]> 2092682 391 Susan Lammers 1556152116 Tim 0 programming, to-read 4.08 1986 Programmers at Work: Interviews With 19 Programmers Who Shaped the Computer Industry
author: Susan Lammers
name: Tim
average rating: 4.08
book published: 1986
rating: 0
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date added: 2020/04/13
shelves: programming, to-read
review:

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Game Programming Patterns 15499449 Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You'll learn the patterns and the general problems that they solve. You'll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before.
Applies classic design patterns to game programming. Introduces new patterns specific to game programming. Brings abstract software architecture down to Earth with approachable writing and an emphasis on simple code that shows each pattern in practice. What you'll learn Overcome architectural challenges unique to game programming Apply lessons from the larger software world to games. Tie different parts of a game (graphics, sound, AI) into a cohesive whole. Create elegant and maintainable architecture. Achieve good, low-level performance. Gain insight into professional, game development. Who this book is for

Game Programming Patterns is aimed at professional game programmers who, while successful in shipping games, are frustrated at how hard it sometimes is to add and modify features when a game is under development. Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers.
Game Programming Patterns also appeals to those learning about game programming in their spare time. Hobbyists and aspiring professionals alike will find much to learn in this book about pathfinding, collision detection, and other game-programming problem domains.]]>
354 Robert Nystrom 1430231505 Tim 0 cs, programming, to-read 4.50 2011 Game Programming Patterns
author: Robert Nystrom
name: Tim
average rating: 4.50
book published: 2011
rating: 0
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date added: 2020/04/13
shelves: cs, programming, to-read
review:

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Blood, Sweat, and Pixels 34376766 Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.

Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.]]>
353 Jason Schreier 0062651242 Tim 5 programming 4.21 2017 Blood, Sweat, and Pixels
author: Jason Schreier
name: Tim
average rating: 4.21
book published: 2017
rating: 5
read at: 2017/09/26
date added: 2017/09/26
shelves: programming
review:

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<![CDATA[Game Engine Black Book, Wolfenstein 3D]]> 36165638 315 Fabien Sanglard Tim 5 programming 4.44 2017 Game Engine Black Book, Wolfenstein 3D
author: Fabien Sanglard
name: Tim
average rating: 4.44
book published: 2017
rating: 5
read at: 2017/09/20
date added: 2017/09/20
shelves: programming
review:

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<![CDATA[Extreme Programming Explained: Embrace Change (The XP Series)]]> 67833
� Francesco Cirillo, Chief Executive Officer, XPLabs S.R.L. “The first edition of this book told us what XP was―it changed the way many of us think about software development. This second edition takes it farther and gives us a lot more of the ‘why� of XP, the motivations and the principles behind the practices. This is great stuff. Armed with the ‘what� and the ‘why,� we can now all set out to confidently work on the ‘how�: how to run our projects better, and how to get agile techniques adopted in our organizations.�

� Dave Thomas, The Pragmatic Programmers LLC “This book is dynamite! It was revolutionary when it first appeared a few years ago, and this new edition is equally profound. For those who insist on cookbook checklists, there’s an excellent chapter on ‘primary practices,� but I urge you to begin by truly contemplating the meaning of the opening sentence in the first chapter of Kent Beck’s book: ‘XP is about social change.� You should do whatever it takes to ensure that every IT professional and every IT manager―all the way up to the CIO―has a copy of Extreme Programming Explained on his or her desk.�

� Ed Yourdon, author and consultant “XP is a powerful set of concepts for simplifying the process of software design, development, and testing. It is about minimalism and incrementalism, which are especially useful principles when tackling complex problems that require a balance of creativity and discipline.�

� Michael A. Cusumano, Professor, MIT Sloan School of Management, and author of The Business of Software � Extreme Programming Explained is the work of a talented and passionate craftsman. Kent Beck has brought together a compelling collection of ideas about programming and management that deserves your full attention. My only beef is that our profession has gotten to a point where such common-sense ideas are labeled ‘extreme.�...�

� Lou Mazzucchelli, Fellow, Cutter Business Technology Council “If your organization is ready for a change in the way it develops software, there’s the slow incremental approach, fixing things one by one, or the fast track, jumping feet first into Extreme Programming. Do not be frightened by the name, it is not that extreme at all. It is mostly good old recipes and common sense, nicely integrated together, getting rid of all the fat that has accumulated over the years.�

� Philippe Kruchten, UBC, Vancouver, British Columbia “Sometimes revolutionaries get left behind as the movement they started takes on a life of its own. In this book, Kent Beck shows that he remains ahead of the curve, leading XP to its next level. Incorporating five years of feedback, this book takes a fresh look at what it takes to develop better software in less time and for less money. There are no silver bullets here, just a set of practical principles that, when used wisely, can lead to dramatic improvements in software development productivity.�

� Mary Poppendieck, author of Lean Software Development: An Agile Toolkit “Kent Beck has revised his classic book based on five more years of applying and teaching XP. He shows how the path to XP is both]]>
224 Kent Beck 0321278658 Tim 4 programming 4.10 1999 Extreme Programming Explained: Embrace Change (The XP Series)
author: Kent Beck
name: Tim
average rating: 4.10
book published: 1999
rating: 4
read at: 2017/09/20
date added: 2017/09/20
shelves: programming
review:

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Cython 22512915 254 Kurt W Smith 1491901551 Tim 5 programming 4.16 2014 Cython
author: Kurt W Smith
name: Tim
average rating: 4.16
book published: 2014
rating: 5
read at: 2017/09/03
date added: 2017/09/03
shelves: programming
review:

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