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Android 3.0 Animations Beginner's Guide

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Android 3.0 Beginner's Guide

304 pages, Paperback

First published October 29, 2011

9 people want to read

About the author

Alex Shaw

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Displaying 1 - 4 of 4 reviews
Profile Image for Chris.
38 reviews3 followers
January 20, 2012
This was a good read if you are interested in adding animation to your android applications. It shows several different methods, from frame animation to tweening objects around on screen.

The book is titled for "Android 3.0", but almost all of the examples will work for any version of Android. You just need to change the build target of the project properties to whatever SDK version you are using, and change the android manifest file from build 10 to 3.

It does touch on what the new animation methods are for Android 3.0, and you have a warning in the chapter for the exercise file that uses a newer version.

The examples may not all look pretty (especially the first one), but it teaches the main concepts, and you can fill in your own graphics, using the concepts, to add some nice ‘flair� to your applications.

One of the more interesting examples shows you how to create your own, animated, and interactive ‘live wallpaper�, which you could use to create pretty much any type of live wallpaper.

The book does not go into OpenGL programming, but does introduce the concept of a "game loop", which would be useful for someone to see who has never created a game before. A lot of the concepts might seem simple to someone who has experience using tweens, or frame by frame animation.

I would recommend this book to someone who has programmed an Android application before, but would like to add more "polish" to their application, using animation to liven it up.
6 reviews
January 29, 2012
Animations add spice to the Android applications and provide nice gesture to the user. Android Framework offers animation framework which enable android developers an ease to create custom animations and tweens.The book offers a great start and introduction to general animation techniques that are mostly used in developing animated applications. The book is designed to lower your Learning curve. One example per chapter to explain different concepts as you go along. The book introduces to the game loop and 3D transformations and rotations. Some user may find it useful while planning their career in mobile games. I was actually expecting a very brief introduction to OpenGL|ES. Overall book gives you a great start for programming animations for you android apps. You will not regret reading this book. The book is recommended for android developers and novice.
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12 reviews1 follower
February 24, 2012
I had great expectations when it comes to this title. There are always issues with becoming familiar with graphics and animation whenever you start to develop for new architecture. However, I think this book is slightly to complicated for beginners. It covers most common use-cases for graphics animation, but in case you are Android newbie you may find it hard to follow.

What I liked in the book was the structure. It is well organized, each chapter has similar structure and you are guided from the beginning till the end of each topic.

What I didn’t like in the book was the way you are guided. Sometimes you can get confused where to head in the next step or you can get lost in detailed description of the details (like in case of long tables of attributes). But, as I said at the beginning I still learn Android and my review may be biased. I am simply not familiar with Android’s odds and ends.
13 reviews
June 26, 2013
This book covers everything from very basic animation using individual images, surfaces and Live wall papers. It has good example code and it explains everything in detail.

You need a background in Java/Android development before taking on this book as it is not covered in this book.
Displaying 1 - 4 of 4 reviews

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