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3D Engine Design for Virtual Globes

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Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout

520 pages, Kindle Edition

Published June 24, 2011

About the author

Patrick Cozzi

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