It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age�. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.
The collection , edited by , focuses on understanding and evaluating the experience of players for a variety of game genres. I read several chapters, which seemed of rather heterogeneous quality:
The good: 5. The Life and Tools of a Game Designer by Emily Brown 7. Video Game Development and User Experience by Graham McAllister and Gareth R White
The ok: 2. Enabling Social Play: A Framework for Design and Evaluation by Katherine Isbister 4. Assessing the Core Element of the Gaming Experience by Eduardo H Calvillo-Gámez, Paul Cairns and Anna L Cox
My main concern with this book is that its non-good chapters read as if they were written as skimmed-down versions of the authors' earlier research; more like an afterthought than innovative stuff.
Overall, the two chapters on gaming in the edited by are of much better quality and readability. Recommended only for people in the business.