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Design


The Creative Act: A Way of Being
Creativity: A Short and Cheerful Guide
Van Gogh Has a Broken Heart: What Art Teaches Us About the Wonder and Struggle of Being Alive
Your Brain on Art: How the Arts Transform Us
Upstream: The Quest to Solve Problems Before They Happen
My Hygge Home: How to Make Home Your Happy Place
The Home Edit Life: The No-Guilt Guide to Owning What You Want and Organizing Everything
Marketing Made Simple: A Step-By-Step Storybrand Guide for Any Business
Visual Thinking: The Hidden Gifts of People Who Think in Pictures, Patterns, and Abstractions
The 99% Invisible City: A Field Guide to the Hidden World of Everyday Design
Kurashi at Home: How to Organize Your Space and Achieve Your Ideal Life
System Design Interview – An insider's guide
Atlas of AI: Power, Politics, and the Planetary Costs of Artificial Intelligence
The Kingdom of Prep: The Inside Story of the Rise and (Near) Fall of J.Crew
The Little Book of Cottagecore: Traditional Skills for a Simpler Life
The Design of Everyday Things
Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (Voices That Matter)
Thinking with Type: A Critical Guide for Designers, Writers, Editors, and Students
Universal Principles of Design
100 Things Every Designer Needs to Know About People
The Elements of Typographic Style
Emotional Design: Why We Love (or Hate) Everyday Things
Steal Like an Artist: 10 Things Nobody Told You About Being Creative
The Visual Display of Quantitative Information, 2nd Ed.
Rastersysteme für die visuelle Gestaltung
Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation
Hooked: How to Build Habit-Forming Products
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
About Face 3: The Essentials of Interaction Design
Envisioning Information

Steve Jobs
You can't connect the dots looking forward; you can only connect them looking backwards. So you have to trust that the dots will somehow connect in your future. ...more
Steve Jobs

Douglas Adams
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
Douglas Adams, Mostly Harmless

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