The Sword and Laser discussion

This topic is about
Ready Player One
2011 Reads
>
RPO: Ready Player One is for Newbies

http://www.goodreads.com/topic/show/6...
I am inclined to think that Ready Player One is for Ernest Cline. Apparently, it is somehow a deeply personal book for him being based on his own obsessions, likes, and dislikes.
However, the comparison that interviewer makes between this book and Snow Crash are for me unfounded. Stephenson created a dense, complicated, and nearly alien world in Snow Crash. Highly original in almost every regard and I don't even like Snow Crash. Cline, however, instead of creating something new, mashed up what he knew and what you know and handed it back to you. Instead of creating a new Monty Python, he gives you the reference. Instead of creating a new game, a different game, he gives you the reference. Instead creating a new idea of virtual reality, he gives you back the convenient tropes and references.
To my mind, the nerd, the geek wants that something new, that flight of imagination, the convoluted complexities. In Ready Player One, and this is bolstered by the reaction of the BoingBoing interviewer, I see a recapitulation of what has come before and a kind of reassurance to those people that what they did back then was meaningful and great in some way. It is the nostalgia of an age gone by for people barely out of their thirties who like the author may have actual adult responsibilities now. They are hearkening back to an age of carefree days and mythologizing those pursuits into something grander than they ever were.
This book makes it safe to like what you liked as a child or a teen and perhaps even now as an adult by seeing it laid out in print in a commercial form. To my mind, it is a validation where none is needed.

I think some of the things you listed as not liking about the book were done on purpose. The over explanation and blatant wink-wink nod-nods are part of reliving some of those things he was explaining.

Two specific complaints. One, the main character seems a total Mary Sue. I really didn't like spending that much time in the headspace of a adolescent lovesick boy without no social life.
Two, for all the namechecking of sf authors, I don't believe any written sf was used in the actual game. Funny, because who's more likely to read this book, the ones fixated on games, movies, or books?

Except, not all sci-fi fits your limited definition of sci-fi. I enjoy stories where there is only one sci-fi element introduced and the story centers around the characters affected by that element.
The Time Traveler's Wife is a good example, or the movie TiMER. H.G. Wells' sci-fi don't fit this strict definition of sci-fi because the Time Machine and War of the Worlds have one sci-fi element which the stories revolved around, but was used as social commentary of the time. Frankenstein would also not fit that definition for the same reasons.
No world-building or immersion in a fictional world or slang or hard-science or in-depth explanation of fancy technology, and yet they are still powerful stories with a basis on very few, if not precisely one, science fictional elements.

Agreed.

And, underneath the shiny, it looks at some series issues. The future of the web and the future of the planet. If you had the money, and the planet was dying, which would you choose- a ship off world or to stay around and try to fix it.

Not to mention the cross-section of networking technology and identity.

true


I didn't find it particularly enjoyable as I was often shouting at Wil Wheaton to get on with it already and for the other reasons I stated. I wasn't expecting a treatise, but I was expecting it to be competent. Compared with almost all the other books we have read in this group, it is the lowest in literary value or in simple diversity and complexity of language.
With respect to postmodernism, I think you can take almost any contemporary cultural artifact or product and analyze it through a postmodern lens. That doesn't make it particular good or special.

I didn't find it particularly enjoyable as I was often shouting at Wil Wheaton to get on with it already and for the other reasons I stated. I wasn't expecting a ..."
Maybe you are reading it wrong. :-)

It works for me because I was a teenager in the 80's - it works because of the nostalgia. I agree with Nick, it is fun, it is popcorn. It should not be taken (or analysed) too seriously, or else you risk missing the fun within it.

It's reading right, man, look.
"
That's it man, game over man, game over!

Aha! Well Lepton, I highly recommend listening at 2x speed. Wheaton is draggy at regular speed but the book is pretty exciting when you cut his pauses to a minimum.

There's a lot wrong with this book and I think the only reason I kept reading was just to check out what reference he'd throw in next. Which I think says it all...
If you didn't spend any of your formative years in the 80's there is NOTHING for you in this book.


(view spoiler)
I'm just confused about why you'd put so much time into something you DON'T enjoy. Typing that up was a LOT of life spent to say "I didn't enjoy it, and was confused about the target audience"

My sentiments exactly

Aha! Well Lepton, I highly recommend listening at 2x speed. Wheaton is dr..."
I found 1 1/2 times worked good for me, LOL


I am not ashamed to say that when they came out, I loved Ladyhawke and Legend, so you may dismiss my intellectual level just from that statement.
I can very easily see how someone not steeped in 80's culture would look at this book in a less favorable light.

Basically I could see the promise of this book and that only made it more annoying that all the promises went ultimately unfulfilled.
I don't tend to be overly harsh on books because i usually get some intrinsic value just because i enjoy the act of reading but this time I was incredibly let down because how hyped this book has been in the geek community.
All in all, this is a book for people whose main obsession is 80s trivia, not people whose main obsession is quality prose.

[spoilers re..."
Probably just to give an opinion, thats what I like about goodreads, plenty of opinions.

The problem is that this book tried to make some profound social judgements but lacked the dedication to world building and character development to make anyone care about the social side of the equation. And before anyone says anything, no, describing 80s nostalgia virtual worlds does not count as world building. Show, Not tell please.

I'm inclined to think you're being more generous than you should be here. I don't think there is any real intention for this book to be seen as a postmodern deconstruction of 80s nostalgia, you just end up looking for that kind of reasoning because the lack lustre prose doesn't give any other substantial answer to the question "what the hell is this?!"


I enjoyed the world building aspect of the book far more than the narrative. As for underlying social issues, it illustrated the growing economic inequality quite well. (view spoiler)

Better or worse just to write, "It took me X hours, but I beat it.."?


Yeah I did think the same, but then Katniss was afforded all the right skills in The Hunger Games... you just kind of go with it.
I would like to point out that the title of this thread should be "for n00bs" not "for newbies" LTP.

LTP?
Man you stop IM-ing so much and suddenly you don't know half the internet lingo.

I thought it was L2P?

Stalling because you don't know what it stands for either huh :) I thought he meant less than perfect, not learn to play (L2P) but then 1/2 the issue with these abbreviations are they are overused in different contexts.

The seemingly silly obsession with TV shows and video games feeds into an important theme of the story, including what could happen to a society that tunes out the real world too much. (view spoiler)

The seemingly silly obsession with TV shows and ..."
Sorry, was having trouble posting last night. Think I actually posted it 4 times .


I found myself wishing the story was about Halliday and his friend, and their strugglss to build the Oasis, what that meant for their relationship(s) and humanity in general. I would have loved to see how the future Earth culture played into that as well. And surely such a story would have been able to keep the references?
In the end, RPO truly is just a catalog of 80's nostalgic references. Really nothing more. I know it to be true, but I have a hard time accepting that at face value, I guess ;P
In its defense, I think it achieved a slice of decent social commentary in its second half. Early on the future dystopia seems hastily sketched - rushed through in order to get the story inside the OASIS. But during the whole indenture segment, we got more vivid glimpses of the how the outside world had decayed as people retreated to the OASIS, and specifics of the lives of corporate slaves, etc. I also liked how the end of the book pointed outward instead of cyber-inward.
But I do think Boing Boing's Mark Frauenfelder is off target ranking it with the likes of Snow Crash and Neuromancer - the quality of the writing and world-building is nowhere near those books.
And my biggest issue was Kline leaning too hard on his references - sometimes he'd do creative things with the 80s content, but too often it felt like he was letting the references do the work for him.
Despite all that, I did have fun reading it.
Sodon wrote: I found myself wishing the story was about Halliday and his friend, and their strugglss to build the Oasis, what that meant for their relationship(s) and humanity in general. I would have loved to see how the future Earth culture played into that as well. And surely such a story would have been able to keep the references?
That would be interesting. Maybe a prequel? (with deeper characterizations?)
But I do think Boing Boing's Mark Frauenfelder is off target ranking it with the likes of Snow Crash and Neuromancer - the quality of the writing and world-building is nowhere near those books.
And my biggest issue was Kline leaning too hard on his references - sometimes he'd do creative things with the 80s content, but too often it felt like he was letting the references do the work for him.
Despite all that, I did have fun reading it.
Sodon wrote: I found myself wishing the story was about Halliday and his friend, and their strugglss to build the Oasis, what that meant for their relationship(s) and humanity in general. I would have loved to see how the future Earth culture played into that as well. And surely such a story would have been able to keep the references?
That would be interesting. Maybe a prequel? (with deeper characterizations?)
Books mentioned in this topic
Ready Player One (other topics)Ready Player One (other topics)
From the very first, the intrepid quester is greeted with 3 to 4 chapters of exposition that, while explaining the world, offer little narrative impetus. Like an endless scrolling log of NPC quest text, the reader is met here and elsewhere with what would seem to be unnecessary and unwanted explanations of MMOs, video games, virtual reality and its tropes.
Where and when the author finally diverges from this exposition, the language, ideas, and plot devices are novice. To be told repeatably and ad nauseum that the character watched this list of shows or played this list of games for "so many hours" or "so many times" is not character development and is unnecessary once he has been established as an afficiando. To have numerous chapters end with "and then I knew exactly what I had to" is not compelling or imaginative writing. The writing is so ordinary, so uninteresting, so anti-nerdy, that one wonders for whom this book is intended. At base, it would seem the lowest common denominator. In essence, the literary newb.
Though the novel pretends to be aimed at the 1337 of 80's pop cultural and geek cultural readers, this PUG of cultural touchstones is the most facile and pandering references one can imagine. Back to the Future, Knight Rider, War Games, and mother-have-mercy Monty Python and the Holy Grail. Where the references do become the slightest bit non-pervasive in our current cultural knowledge, the player is met with explanations as to what Joust is (frigging Joust), or what Zork is. Is this 1337?
Again this raises the question as to the intended audience for this material. If aimed at the generation that lived through it, why would one need a laundry list of series, movies, and ideas from that era and exhaustive explanations as if one had no knowledge of that time? To inspire nostalgia? And is a laundry list effective in that respect? Similarly, if aimed at the modern day 80's retro afficiando, would he or she need similar prompting or data dumps to become engaged or informed by such material? The answer to these questions is No. This stuff is for newbies who know little or value little of this time and its music, movies, and games.
With respect to the novel's science fiction roots, where is the deep, convoluted text that we come expect from a tale in this genre? Where is the language of the future? Where is the slang? Where is joy of decoding a text and the immersion in an alternate world that we might expect from an early William Gibson or a modern day Neal Stephenson or even from the trashiest genre fiction? It's nowhere to be seen. The text is so "approachable" as to be barely credible as science fiction or even some kind of gamer/MMO oriented fiction. The structure, the language, the word choices are bland, ordinary, and definitely not geeky. For newbs!
The story is that of the adolescent: adolescent emotions, adolescent relationships, adolescent goals, and adolescent sensibilities. Characters with unearned, irrational fears and complexes about appearance, identity, and the opposite sex. Boys and girls unable, unwilling, inexperienced, and ill-equipped to engage in opposite sex relationships to any meaningful degree. The accumulation of gear, seeking after high scores, online achievements, and general oneupsmanship. After-school Specials' sentiments and lessons about friendship, sex, gender, and sexual-orientation. The narrative is virtually dripping with well-intentioned Young Adult genre appeal, who cannot be considered anything other than a newbie where life is concerned.
The stereotypes, the stockcard villains, the bland writing, the cookie cutter MMO quest narrative, and the ever-present first person narrator who is always willing to explain to the reader something he has intimate knowledge of for other apparent reason than convenient exposition and low expectations placed on the reader by the author lead me to believe Ready Player One is for newbs.
That said, I didn't hate the book, but it definitely did not rise to my expectations or, dare I say, my "level" or the level of the informed science fiction reader/gamer/child of the 80's.