Amber R. Duell's Blog, page 4
February 14, 2017
FRAGILE CHAOS COVER REVEAL!
The cover is here! And it’s BEAUTIFUL!
Are you ready?!
(Keep reading after the photo for more news!)
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Is it not magnificent?Ìý *swoon*
For the other part of my news:
You can now pre-order the Fragile Chaos ebook ! Paperbacks will be available later. Make sure to hang onto your confirmation because I’m working on something for everyone that orders before July 11! Or feel free to send it over now (AmberRDuell @ gmail . com), and I can email you when it’s time to choose your prize pack!

February 12, 2017
REALM OF THE GODS AND GODDESSES: PART 4
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Realm of Leander, God of Death
A muted sun shone down on the white, rocky landscape of the Netherworld. Opaque peaks protruded from the ground, casting shimmering blue and yellow shadows over the ground. The air felt frozen with the lack of life—still and unforgiving. Few sacrifices made it longer than a week before asking to move on.
The front side of the largest mountain was a castle made entirely of opal. With delicate carvings and pointed towers, it was something one would expect from a storybook. Inside, were sweeping staircases, detailed ceilings, and elegant archways. While no decorations hung on the glimmering walls, each room was covered in rich area rugs and comfortable furniture. A warm, green fire burned without kindling in Leander’s private fireplaces. Living alone, he never bothered to light the others.
The backside of the mountain held a more ominous purpose. A wide, black river cut Leander’s realm in half, keeping the waiting souls on their side of the realm. Leander was able to walk across the surface untouched to reach the dead, but if one of the crystalline souls tried to cross, they would be forever trapped beneath the swirling water with all of Drea’s failed, monstrous creations.
On the opposite shore, onyx pillars stretched up between two mountains on the other side, showing the souls what they most wanted to see. While they were usually calm while waiting, albeit confused, a riot sometimes broke out if the shore became overcrowded. Leander did his best to usher the souls through the looming archway to the afterlife in an orderly fashion, but it was particularly difficult in times of war.
In case you missed it:
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January 29, 2017
REALM OF THE GODS AND GODDESSES: PART 3
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Realm of Brisa, Goddess of the Sea
Against every myth ever told about Brisa’s queendom, it was not at the bottom of the sea. The stories, however, were right about it being a palace of glass. The exterior was made of a million panes held together with bronzed metal. A fountain at its front fed a lake around the building. The water filled the inside of the glass enclosure, mirroring the walls and ceiling. Interior walls offered privacyÌýand kept out unwanted moisture. Bright white pillars held the solid structure up at its center. Hallways branched off the circular common room, providing rooms to Brisa and her household—now less than fifty men and women.
A rectangular slate temple with a curved roof stood nearby. Cattails sprung up along the white pebbles scatted around the perimeter. Inside, gleaming blue tile scrolled across the walls, forming wave after wave. A banner of pearls and shells covered the altar across from the sacrificial pit. Two semicircle railings stood on either side of the pit, leaving a straight line of site through to the glass entryway.
Most of Brisa’s queendom was covered in sprawling fields and gentle, rocky hills. Small ponds dotted the land, but a single river flowed through the property. The riverbed split in two; one branch of the river fed the Black River in Death’s kingdom, and the other dropped off into a waterfall at the edge of the War God’s kingdom.
In case you missed it:
Save

REALM F THE GODS AND GODDESSES: PART 3
[image error]
Realm of Brisa, Goddess of the Sea
Against every myth ever told about Brisa’s queendom, it was not at the bottom of the sea. The stories, however, were right about it being a palace of glass. The exterior was made of a million panes held together with bronzed metal. A fountain at its front fed a lake around the building. The water filled the inside of the glass enclosure, mirroring the walls and ceiling. Interior walls offered privacyÌýand kept out unwanted moisture. Bright white pillars held the solid structure up at its center. Hallways branched off the circular common room, providing rooms to Brisa and her household—now less than fifty men and women.
A rectangular slate temple with a curved roof stood nearby. Cattails sprung up along the white pebbles scatted around the perimeter. Inside, gleaming blue tile scrolled across the walls, forming wave after wave. A banner of pearls and shells covered the altar across from the sacrificial pit. Two semicircle railings stood on either side of the pit, leaving a straight line of site through to the glass entryway.
Most of Brisa’s queendom was covered in sprawling fields and gentle, rocky hills. Small ponds dotted the land, but a single river flowed through the property. The riverbed split in two; one branch of the river fed the Black River in Death’s kingdom, and the other dropped off into a waterfall at the edge of the War God’s kingdom.
In case you missed it:

January 16, 2017
REALM OF THE GODS AND GODDESSES: PART 2
Welcome to the second part of the Gods and Goddesses map reveal!
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Realm of Drea, Goddess of Life
The realm of the Goddess of Life was home to all manner of living things. Insects hummed over flowers surrounding a large stone cabin, and birds sang in the sweeping trees. Thin vines crept along the mortar, turning the exterior walls into a maze of gray and green. Lily pads floated above fish and frogs in clear pools. Further from the house, the neatly designed gardens gave way to a sea of trees where rabbits and deer roamed freely along with other herbivores.
With only fifteen rooms in the cabin, Drea’s one hundred sacrifices lived in a row of smaller stone houses behind the main garden. There, the women kept a vegetable garden and small orchards for their personal use. Domesticated animals were also permitted as long they hurt nothing and no one. Sacrificial husbands stayed in the main house, but the last one asked to pass on years ago. A new husband hadn’t been offered in decades.
The round temple hadn’t been used for more than Drea’s passing to the mortal realm or visiting her siblings for almost thirty years. Behind the stained glass door, ferns spread along the walls. Climbing flowers curled along the floral designs carved into green granite walls. Her altar was hidden beneath the overgrown roots of the tree planted behind. Mice now nested in the flower boxes hanging outside the windows, and birds in the eaves. With the lack of prayer, Drea had no intention of destroying thriving life to honor her connection to the mortals.
***
In case you missed it!

January 3, 2017
REALM OF THE GODS AND GODDESSES MAP REVEAL: WEEK 1
It’s time for the second map reveal from Fragile Chaos! Join me for another bi-weekly reveal of the Realm of the Gods and Goddesses.
First up � Ebris, King of the Gods!
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Realm of Ebris, King of the Gods
While the brilliance of Ebrisâ€� earthly temples had diminished greatly, the one mirrored in theÌýrealm of the King of the Godsâ€� was as pristine as it did the day it was created. Ribbed pillarsÌýsurrounded a smooth marble exterior. Light shone into the temple through an enormous domedÌýskylight, and the gold walls gleamed as brightly as the sun.
The walk from the temple to the eight hundred room castle led through elaborately designed
shrubbery, manicured lawns, and gardens brimming with colorful flora. A symmetrical courtyardÌýboasted a dozen fountains with a gazebo showcased at the center.
Inside the castle, gold mosaics covered every ceiling, spreading down the walls to meet with
embedded diamonds. The windows in the wing leading to the throne room comprised of stainedÌýglass. The sunlight used the reds, yellows, and blues to paint a vivid design on the opposite wall,Ìýcontinuing into the throne room with twenty foot ceilings.
Nearly five hundred wives still remained in Ebrisâ€� realm along with over two thousand servants.ÌýThe male servants slept six to a room while the wives slept two. There were exceptions ofÌýcourse; four favorite wives had their own chambers, and the six lead servants only had to shareÌýwith one other person. One hundred rooms were set aside for recreational purposes—a ballroom,Ìýpainting rooms, libraries—while a dozen rooms were off limits to anyone other than Ebris.
Everyone was encouraged to associate with each other as they saw fit as long as no one everÌýforgot who was in charge.

December 22, 2016
Full World of Huvaria Map
The time has come for the full map reveal of Huvaria! Isn’t it beautiful?!
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Check it out the video and stay turned for the second map: the world of the gods & goddesses!
Shout out to for doing such amazing work!

December 3, 2016
World of Huvaria Map Reveal: Week #6
The world of Fragile Chaos is slowly being revealed in bi-weekly posts! Please join me during the series to learn more about Cassia’s world, and get a new glimpse of the map! A reveal of the entire map is planned for December 17, 2016.
Week 6: Volkana
Volkana
Population: 289,742,000
Language: Volk
Symbol: Four squares: top left and bottom right—red, top right—white, bottom left—black
Volkana had long owned the entire south-western continent. Boasting multiple landscapes from mountains to deserts to grassland, they preferred to be self-sustaining instead of relying on imports. On the other hand, iron mined from the mountains, multiple oil lines throughout country, and being a front-runner in technology had kept Volkana one of the richest countries in the world.
Unfortunately, the Volk Princeps kept taxes so high the citizens couldn’t afford much more than the necessities. They lived mainly on hearty stews, and dense bread. Few homes were owned by private citizens, and nearly half of a farmer’s crop was claimed for the government employees upon harvest. With a formidable military presence in nearly every city, any hint of a rebellion was crushed before it began, securing the authoritarian regime.
The corruption in the government only spread over the centuries. Once the International Committee of Warfare was created, Volkana was forced to step back from their aggressive movements. Instead, they had to resort to scheming so any invasion appeared to be defensive measures. No new lands had been conquered in nearly two hundred years. In fact, eastern commonwealths had reclaimed their independence, leaving Volkana without a foothold on the other side of the world. But the current Princeps was determined to leave behind a legacy. When the opportunity arose to return Volkana to its former glory days, they wasted no time laying down the foundation for a hostile advance.
Ubrar
Population: 356,129
Covering a low-peaked mountain on a Volk peninsula was the city of Ubrar. Government buildings stood above the seedy city, each district becoming more squalid as they spread down the windy, cool mountainside. While it had been considered the capital city since the early days, the high crime rate drove the regime to conduct official business in a safer locale. The state buildings were now used solely for hosting foreign diplomats. Shut off from the rest of the city by a dense pine forest, the truth of the city could be safely hidden for short visits. To avoid exposing foreign leaders to dirty streets, crumbling buildings, and a growing mafia, they were brought to a secure location on helicopters from a nearby airport.
For Ubrar’s citizens and common visitors, there was only one way in and out of the city—a winding road that passed through the surrounding mountain range, before reaching a deep gorge. A suspension bridge brought drivers straight into the outer limits where crime was the worst.
While Ubrar used the limited access through the mountains as a natural defense, the city also housed a military garrison of thirty thousand men and women. The military presence helped keep organized crime to a minimum in the past, but in recent decades, the leaders became embroiled in the corruption around them. Ubrar quickly became a city rife with drugs, prostitution, and violence. When the Princeps ruled to cut back the city’s funding to finance the war, and began recruiting the most educated citizens, matters only got worse.
Check back on December 17th for the seventh map fragment!
Also, there are two giveaways going on throughout the series:
� Retweet any of the map reveals I tweet for a chance to win an exclusive Huvaria notebook and a printout of the game Fate (a dice game played by the characters in Fragile Chaos).
� Share any of the map reveals I post for a chance to win a printout of the game of Fate.
Winners for both contests will be chosen 12/20/16. Good luck!
In case you missed it:

November 20, 2016
World of Huvaria Map Reveal: Week #5
The world of Fragile Chaos is slowly being revealed in bi-weekly posts! Please join me during the series to learn more about Cassia’s world, and get a new glimpse of the map! A reveal of the entire map is planned for December 17, 2016.
Week 5: Asgya
Asgya
Population: 213,998,000
Language: Asgyan
Symbol: A blue circle with a red triangle in the center
Twelve hundred years ago, before Asgya was a country, the land was conquered by men from the north. Their campaigns continued for another five hundred years before the northern continent was divided equally among the king’s four sons to avoid a civil war. Asgya was given to the youngest son, and slowly drifted away from the gods. A majority of the country turned toward monotheism over the last two centuries, and more recently, they began to make reparations to the people they conquered. Unfortunately, the war brought all efforts to a halt.
Known for their rich, fertile soil, the Asgyan economy relied heavily on agriculture. The mild climate and sprawling plains suited a variety of fruits and vegetables. Grassy hills fed an abundance of livestock while miles of coast along the Bluohm Sea served dozens of fishing villages.
With such an overflow of resources, the Asgyans weren’t used to using them conservatively. There were few reserves to fall back on when the crops suddenly failed. Livestock withered as the grasslands became barren. The famine left the country with little to feed their people, let alone export.
When greenhouses failed to produce a single seedling, many turned to their long tradition of music and art to keep up morale, but even the most inspiring ballad couldn’t combat their aching stomachs. The Asgyan king soon had to swallow his pride, and reach out to uncertain allies to survive.
Check back in 2 weeks for the sixth map fragment!
Also, there are two giveaways going on throughout the series:
� Retweet any of the map reveals I tweet for a chance to win an exclusive Huvaria notebook and a printout of the game Fate (a dice game played by the characters in Fragile Chaos).
� Share any of the map reveals I post for a chance to win a printout of the game of Fate.
Winners for both contests will be chosen 12/20/16. Good luck!
In case you missed it:

World of Huvaria Map Reveal: Week 5
The world of Fragile Chaos is slowly being revealed in bi-weekly posts! Please join me during the series to learn more about Cassia’s world, and get a new glimpse of the map! A reveal of the entire map is planned for December 17, 2016.
Week 5: Asgya
Asgya
Population: 213,998,000
Language: Asgyan
Symbol: A blue circle with a red triangle in the center
Twelve hundred years ago, before Asgya was a country, the land was conquered by men from the north. Their campaigns continued for another five hundred years before the northern continent was divided equally among the king’s four sons to avoid a civil war. Asgya was given to the youngest son, and slowly drifted away from the gods. A majority of the country turned toward monotheism over the last two centuries, and more recently, they began to make reparations to the people they conquered. Unfortunately, the war brought all efforts to a halt.
Known for their rich, fertile soil, the Asgyan economy relied heavily on agriculture. The mild climate and sprawling plains suited a variety of fruits and vegetables. Grassy hills fed an abundance of livestock while miles of coast along the Bluohm Sea served dozens of fishing villages.
With such an overflow of resources, the Asgyans weren’t used to using them conservatively. There were few reserves to fall back on when the crops suddenly failed. Livestock withered as the grasslands became barren. The famine left the country with little to feed their people, let alone export.
When greenhouses failed to produce a single seedling, many turned to their long tradition of music and art to keep up morale, but even the most inspiring ballad couldn’t combat their aching stomachs. The Asgyan king soon had to swallow his pride, and reach out to uncertain allies to survive.
Check back on November 12th for the fourth map fragment!
Also, there are two giveaways going on throughout the series:
� Retweet any of the map reveals I tweet for a chance to win an exclusive Huvaria notebook and a printout of the game Fate (a dice game played by the characters in Fragile Chaos).
� Share any of the map reveals I post for a chance to win a printout of the game of Fate.
Winners for both contests will be chosen 12/20/16. Good luck!
In case you missed it:
