Dan Saffer
Website
![]() |
Microinteractions: Designing with Details
12 editions
—
published
2013
—
|
|
![]() |
Designing for Interaction: Creating Smart Applications and Clever Devices
19 editions
—
published
2006
—
|
|
![]() |
Designing Gestural Interfaces
10 editions
—
published
2008
—
|
|
![]() |
Designing Devices
—
published
2011
|
|
* Note: these are all the books on Å·±¦ÓéÀÖ for this author. To add more, click here.
“Pop-up error alerts are the tool of the lazy. If an error does occur, the microinteraction should do everything in its power to fix it first”
― Microinteractions: Full Color Edition: Designing with Details
― Microinteractions: Full Color Edition: Designing with Details
“Ask: is giving this choice to a user going to make the experience more interesting, valuable, or pleasurable? If the answer is no, leave it out.”
― Microinteractions: Full Color Edition: Designing with Details
― Microinteractions: Full Color Edition: Designing with Details
“The Long Wow is about delivering new experiences or features over time instead of all at once, and by doing so building customer loyalty”
― Microinteractions: Full Color Edition: Designing with Details
― Microinteractions: Full Color Edition: Designing with Details
Is this you? Let us know. If not, help out and invite Dan to Å·±¦ÓéÀÖ.