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Game Interface Design

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"Game Interface Design" reveals design principles and techniques that enable the reader to create aesthetic and easy to use, front-end menus and in-game interfaces. The reader learns how to blend smooth functionality with stunning visuals. Standards and goals for measuring the success of an interface are presented and explained. A clear understanding of what makes a good interface can help game designers in their quest for the ultimate interface design. This book discusses principles and ideas that help the reader to design elegant interfaces. Many visual examples are provided to clearly illustrate these principles. Real world tutorials are provided to show how these principles can be applied in an actual video game interface

212 pages, Paperback

First published December 28, 2004

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About the author

Brent Fox

4books

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December 22, 2015
كتاب مُفيد .. أسلوب الكاتب بسيط ومصطلحاته واضحة ومعتمد على امثلة عملية مش كلام نظري .. يعتبر مقدمة جيدة في اساسيات تصميم واجهات الألعاب سواء ثنائية او ثلاثية الأبعاد
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