Sketching Working Experience: The Workbook provides information about the step-by-step process of the different sketching techniques. It offers methods called design thinking, as a way to think as a user, and sketching, a way to think as a designer. User-experience designers are designers who sketch based on their actions, interactions, and experiences. The book discusses the differences between the normal ways to sketch and sketching used by user-experience designers. It also describes some motivation on why a person should sketch and introduces the sketchbook. The book reviews the different sketching methods and the modules that contain a particular sketching method. It also explains how the sketching methods are used. Readers who are interested in learning, understanding, practicing, and teaching experience design, information design, interface design, and information architecture will find this book relevant.
I read this as a supplemental book for a design class but sadly I can’t say it was that helpful. First, like many books related to technology, it’s sadly quite dated even though the publication date is not that far in the past. It has references to Nokia phones and instructions for creating animations using Adobe Flash. I was hoping for more concrete tips for improving my crappy sketching skills and there were none to be found. Bummer.
I get excited by any book with "workbook" in its title (also, "Teach Yourself"). This one is satisfyingly hands-on, with a lot of encouragement to experiment and sketch from the start. It is attractively laid out and fun to flip through. I read this for a course on "Web Usability", and the assignment where we got to sketch a possible re-design of a website, using techniques in this book, was one of the most enjoyable parts of the entire class. Fun! I found section 4.4 on "The Narrative Storyboard") to be very useful.
Other than that, however, the book really seems most useful to someone who does design and prototyping for a living. I gave it three stars because most of it wasn't useful to me - but others might get more out of it.
Hello, this is not a ding in this book. I picked it up prior to starting a UX bootcmapmand didnt get through it before starting my program. Needless to say I was too busy as a UX student to do the boot camp and learn through this book at the same time. The book has some valuable insight and will serve as refrence book for me.
While this book was required reading for a class, it was very helpful for constructing both a group project and an individual UX prototype for a Mobile app I am working on.
Sketching Working Experience: The Workbook provides information about the step-by-step process of the different sketching techniques. It offers methods called design thinking, as a way to think as a user, and sketching, a way to think as a designer. User-experience designers are designers who sketch based on their actions, interactions, and experiences.
The book discusses the differences between the normal ways to sketch and sketching used by user-experience designers. It also describes some motivation on why a person should sketch and introduces the sketchbook. The book reviews the different sketching methods and the modules that contain a particular sketching method. It also explains how the sketching methods are used.
Readers who are interested in learning, understanding, practicing, and teaching experience design, information design, interface design, and information architecture will find this book relevant. Features standalone modules detailing methods and exercises for practitioners who want to learn and develop their sketching skills
Extremely practical, with illustrated examples detailing all steps on how to do a method Excellent for individual learning, for classrooms, and for a team that wants to develop a culture of design practice
Perfect complement to Buxton’s Sketching User Experience or any UX text
Good overview of UI sketching techniques. Lots of exercises included. I found the pen+paper chapters most valuable ��� the advanced tools part felt a little outdated. Great if you're an UI designer and want to improve your sketching skills.
A must-have for any user experience designers who want to learn or improve sketching skills. Methods such as 10-plus-10, hybrid sketches, storyboard are visually illustrated and guided step-by-step, making the book very easy to follow.
Some useful tips about sketching and the tools. A good intro book for graphic designer who wants to learn ux, and ux designer who wants to learn sketch.